Saturday, 21 December 2013

Mad Christmas Dash - Link Between Worlds

Hey all,

Well, with less than a week to go before Christmas, the Mad Dash for shopping has begun. And if you still haven't gotten a present for that special someone, or you don't know what to get them, then you are in luck. Over the next couple of days leading up to Christmas, I will be putting up posts about the latest and greatest games, films, Television shows and even merchandise. So let's get this show on the road, with the first product, and one of my favourite games for the summer, The Legend of Zelda: A Link Between Worlds.



'A Link Between Worlds' is the latest edition to the Zelda 3DS franchise. As a sequel to the critically acclaimed 'The Legend of Zelda: A Link to the Past' (which came out on the Super Nintendo back in 1991), 'Between Worlds' brings back a vast amount of content that made 'A Link to the Past' so acclaimed. Content such as the dungeons, the Master Sword and the ability to travel between two alternate worlds. 'Link Between Worlds' is just like any Zelda game. The main protagonist (Link) is an ordinary average Joe, who just so happens to be the new Hero of the generation. Through an unfortunate series of events, the antagonist kidnaps the damsel in distress, and the Hero must save the damsel, whilst at the same time save the world. Whilst the Zelda games do follow an unusually similar story-line, the content within each game is widely different from the next.

Prison Break: the Zelda edition
One of the newest contents that is introduced in 'Link Between Worlds' is the ability to merge with walls and become a real-life painting. Whilst this may weird, and even ridiculous, it adds a whole new definition to the puzzle solving aspect of the game. As seen in the picture above, whilst the bars may look like decorations and might hinder Link as a whole, when he is in painting form, he is able to slip through the bars, and emerge on the other side, totally unscathed. I reiterate, it adds a whole new dimension to the puzzle solving aspect. Another new content in the game, is the ability to collect any item at will. As with most Zelda, you must follow a certain order of dungeons in order to complete the game, and you are only able to acquire a new item (or weapon) within said dungeon. However, with 'Link Between Worlds' you are able to rent an item at will, and can choose whatever dungeon to complete. This sense of freedom is an added bonus to an already amazing game.

Ravio, the owner of the store, may be weird. But check out his pet. Is it a bird?
 Do you know of someone who is a true die-hard Zelda fan? Or someone who loves puzzle solving and adventure games? Then I HIGHLY recommend 'The Legend of Zelda: A Link Between Worlds'. Not only does it employ the same techniques that have made the franchise so unique, it also sends you on a trip down memory lane, as it re-uses the same tactics from 'A Link to the Past'. Personally, I give it a total score of 9/10. It truly is a breath-taking game. However, if they added more ways to spend the currency, Rupees, then it would've been better. I've already reached the maximum limit, and don't know what to do with it. 

So there we have it. One idea for a Christmas gift down. Many more to come. If you're wondering where to buy 'The Legend of Zelda: A Link Between Worlds', it is available for purchase from any of your local department stores, or electronic stores. So why not pick it up for someone. Or maybe for yourself (From: Santa. To: Me). That's it for now. Stay tuned for more posts on 'Davo's TVG Film Reviews'. Till then, have a great weekend.

Davo. Out.

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